For a guide to each Projection Type see Projection Type Samples. Types vary significantly in their effects. Although you may want multiple texture items to share a single locator.ĭefines how a texture/material is applied to a 3D surface. You can specify alternate locators, but this is normally not required. This defines the mapping of the texture (how Modo applies the texture) to the surface. Most texture layers have a Texture Locator that Modo automatically creates in the Item List. Sets the association for the Texture Locator. Reducing the value always dims the effect of the layer. If there are layers below this layer in the Shader Tree, reducing this value increasingly reveals the lower layers. With this, you can stack several layers for different effects.įor more about blending, see Layer Blend Modes.Ĭhanges the transparency of the current layer. Inverts the colors (RGB values) for the layer to produce a negative effect.Īffects the blending between different layers of the same effect type. However, Modo saves disabled layers with the scene, and they are persistent across Modo sessions. When disabled, the layer has no effect on the shading of the scene. This duplicates the functionality of toggling visibility in the Shader Tree. Toggles the effect of the layer on and off. Note:For information about adding and working with Shader Tree item layers, see the Shader Tree topic. However, unlike the Marble Vein texture, this is a noise-based texture, which gives it much more detail. The look of this particular texture provides a marble-like pattern. For example, if you apply the texture as a Displacement, then Modo uses the Value settings, but if you set the texture effect to Diffuse Color, Modo uses the Color and Alpha settings for the Background and Foreground. The applied zone is dependent on the Layer Effects to which the texture is applied. Each zone can have either a Value or a Color and Alpha. The texture modulates from one zone to the other based on your settings. The Marble Noise texture can be addressed by its two zones: the Background and Foreground colors. They can be magnified almost infinitely with no visual loss in detail. Procedural textures are mathematically created at render-time and, therefore, have no fixed resolution.
The Marble Noise texture is one of the many procedurally generated textures provided with Modo.